Project Cars Go is a surprising departure from its popular predecessors, switching sim-style handling for one-touch controls. In truth, Gamevil and Slightly Mad Studios' mobile-exclusive racer has more in common with the likes of CSR Racing than it does Project Cars, but that's very much by design. This is a casual, touchscreen-friendly adaptation that aims to play to the strengths of the mobile platform.
First announced prior to Codemasters' 2019 acquisition of Slightly Mad Studios, Project Cars Go has been a fairly long time coming. It's now March 2021 and the game is finally out on iOS and Android as a free-to-play release.
We spoke to Joe Barron, marketing and esports manager at Slightly Mad Studios, to get an understanding of how Project Cars Go sets itself apart from the major players in the mobile racer space and why the team decided to move away from the series' hardcore roots.
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