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Monday, December 28, 2020

Kingdom Two Crowns is still a masterpiece of micro-strategy

Kingdom Two Crowns is still a masterpiece of micro-strategy

It all starts with a crown. You inherit a run-down kingdom of overgrown forests and mysterious ruins. Your subjects are poverty-stricken, living in ramshackle hovels. But all it takes is a little gold to straighten these things out. A coin dropped here can train those poor subjects into builders and hunters. Another coin dropped over here can level the forests, expanding the frontier and making way for farmland. Even more coins can build walls, watchtowers, and hire soldiers. With a little gold, you can create yourself a true kingdom.

But as soon as you start building, the Greed appear, monsters who are only happy when they've taken everything you've built. Each night they attack, and so you must raise your walls higher, create ships and sail to new lands, hoping you can outrun them a little longer this time, that you can end the cycle, and keep hold of your crown.

It's a simple setup: a king builds, and monsters destroy. But to call Kingdom Two Crowns a simple game would be a real understatement.

RELATED LINKS: Kingdom Two Crowns review

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