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Thursday, February 4, 2021

Skyforge Switch review – ungodly

Skyforge Switch review – ungodly

It's amazing how the quality of a port can affect your feelings towards the Nintendo Switch. Play a first-party title, like Breath of the Wild, Mario Odyssey, or Animal Crossing, and you wonder why you bothered with a PS5 or Xbox Series X in the first place - a feeling doubled when in handheld mode or on a Switch Lite. Portable, the big consoles are not.

Play a bad port, though, and the doubt starts to creep in. How much longer can the Nintendo Switch survive against such behemoth competition? Well, don't lose sight of the fact that the Switch already has a bevvy of 'impossible' third-party ports, like The Witcher 3, Doom Eternal, and Warframe that, while not up to the same standard as their PC and console brethren, are more than good enough when taken on the go.

It's ports like these that make Skyforge, the latest third-party Switch port, all the more difficult to swallow. If we can explore the world of The Witcher in around 720p/540p at a near-locked 30fps (outside of Novigrad, anyway), then why do the comparably small levels of Skyforge struggle to run with, quite frankly, PS1 visuals?

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