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Tuesday, February 9, 2021

Little Nightmares 2 Switch review – tiny terrors

Little Nightmares 2 Switch review – tiny terrors

Being tiny in a world filled with giants is a pretty scary thought, but it's one that Little Nightmares relies on and uses to great effect. You face obstacle after obstacle as you travel through its nightmarish world and you're rarely able to defeat them through conventional means. Whether it's a monster who wants nothing more than to gobble you up, or simply a door handle you can't quite reach, Little Nightmares is all about using your smarts to overcome your lack of size and find a way to keep going.

But Little Nightmares II adds an all-important element to the formula: Six. Returning from the first game, this second character's presence levels up the complexity of the game's obstacles. Before, certain types of puzzle would've been difficult to implement, but by using both Mono and Six, Tarsier Studios has crafted some really challenging scenarios.

Mono and Six navigate the sprawling passages and alleyways of a nightmare-distorted world, evading capture and sometimes even turning the table on those who pursue them. A lot of people speculated that Little Nightmares II would be a co-op adventure, but a part of me is glad it isn't. Six is a great character in her own right, and if she was just a player avatar, I would've missed the character development she gets throughout the game.

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