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Thursday, March 4, 2021

Sea of Solitude: The Director’s Cut review – a well-meaning bore

Sea of Solitude: The Director’s Cut review – a well-meaning bore

Sea of Solitude follows the red-eyed Kay, a young woman cast adrift in a sunken, pastel-coloured German city. It's clear from the get-go that she's having a hard time remembering how she got to this point, and such confusion isn't helped by the strange creatures and giant bird now stalking the sea and air, not to mention the fact that Kay herself is seemingly becoming one of them.

These monsters are well known to her – they're literalised depictions of her younger brother, parents, and partner. As time goes on, you'll guide them all to tidy personal realisations, which, in turn, leads Kay to several of her own.

This approach paints a picture of an entire family while also examining Kay's place within it. It's a shame, then, that the game consistently fumbles the issues at hand due to some clunky dialogue and rushed representations of loneliness, depression, and mental health breakthroughs. I don't doubt its sincerity, but whoever's struggles we may be seeing here seldom translate in an affecting or particularly enlightening way.

RELATED LINKS: Sea of Solitude: The Director's Cut review, New Switch games, Switch strategy games

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