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Wednesday, March 24, 2021

Project Cars Go review – room for more vroom

Project Cars Go review – room for more vroom

Danger has always been at the heart of motorsport. Racing is about constantly being a split second away from death and disaster, dicing with the very real possibility that the conjunction of man and machine will end in furious, flame-wreathed catastrophe. Project Cars Go, on the other hand, is about tapping.

That's not to say that it doesn't nail the tapping - because it absolutely does - but does it manage to capture the sweaty-palmed, edge of the seat thrash of rubber-squealing, petrol-powered carnage? Eh, nah, not really.

The game follows a similar structure to the likes of CSR. It's a big, glossy game that takes most of the actual racing out of your hands. There's no steering here - instead you get to change gear and brake. You do that by poking and pressing the screen at the right time. The more accurate your tap, the quicker you move.

RELATED LINKS: The best Android games, The best iOS games, Project Cars Go review

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