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Saturday, March 6, 2021

How landmark cards helped build Legends of Runeterra’s Empires of the Ascended

How landmark cards helped build Legends of Runeterra’s Empires of the Ascended

Cards are a wonderful and varied element of world-building, and you can see it in so many different games. It could be Thronebreaker's elaborate narrative scenarios, Meteorfall's dungeons, or Griftlands using cards to represent items, reputation, and just about anything and everything. But, late last year, the card-battler Legends of Runeterra did something I haven't seen before: it introduced landmark cards.

These playable buildings can't block or attack, so they generally act as a supportive foundation for your followers, offering buffs and sometimes even win conditions. But while they play a humble role on the board, landmark cards have huge potential in regards to representing new regions. Before, Riot could only use champions and followers to characterise Runeterra's diverse locations, but now it can literally build the world that they inhabit using cards.

It's an idea that has really come to the fore in Legends of Runeterra's newest expansion: Empires of the Ascended. Mark Sassenrath, the expansion's design lead, and Mel Li, its narrative lead, kindly agreed to talk to us about landmark cards and building Empires of the Ascended.

RELATED LINKS: Legends of Runeterra update, Legends of Runeterra review, Legends of Runeterra tier list

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