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Monday, February 22, 2021

Thomas Was Alone Switch review – hip to be square

Thomas Was Alone Switch review – hip to be square

It feels like a lifetime ago since Thomas Was Alone first arrived on the scene as a full PC release in 2012. Developer Mike Bithell's tale of rogue AIs (the friendly kind) gaining sentience launched at an incredibly exciting time for indie games, alongside the likes of Journey, FTL, Hotline Miami, and Fez.

Its easy-to-learn 2D puzzling, strikingly simple presentation, and loveable characters captured the attention and adoration of many a YouTuber and critic, propelling the game to mainstream acclaim. Since then, it's launched on just about every videogame platform imaginable, and now comes the inevitable – and admittedly welcome – Switch port.

If you've never played it, Thomas Was Alone sees you switching between a number of different characters, each a simple triangle or square with its own abilities, in order to solve platforming puzzles. All these years later, the game's greatest success remains its vibrant cast of minimalist shapes and how their distinct personalities are built up through humorous narration, what they can do, and how they control.

RELATED LINKS: Thomas Was Alone Switch review, Best mobile puzzle games, New Switch games

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